Unreal Engine Preview

What happened to being able to star/favorite blueprint variables? It was really useful.

Still no word on UE-30267 [MENTION=9]Stephen Ellis[/MENTION] ? I think this is a big one as it prevents using the awesome r.separatetranslucencyscreenpercentage with the worldposition node. would really help with translucent materials be faster especially if there is overdraw.

The struct bug still isnt fixed :c I still got disconnecting array pins wich break my engine.

Is there any update on UE-29078? [MENTION=4894] Hobson[/MENTION] said some days ago on answerhub that it is already solved and will get included on the next preview releases, but I couldn’t find it on release 3 and 4, also it isn’t on any of the github commits

The ticket was marked as “Cannot Reproduce” which means that there was either a fix submitted before this ticket that I’m not directly aware of or something else that broke functionality that was corrected along the way. So there is no direct GH commit or CL to reference with this particular ticket.

I just checked this in Preview 4 and the ribbons are working as I would expect them to when packaged. I’m using the P_Ribbon_Trails asset from Content Examples as my test case for this since it was easy enough to see the original reported.

No updates on this yet. A fix will likely be targeted for 4.13.

[MENTION=9]Stephen Ellis[/MENTION]

Is there an update on UE-14476. Switching set input to either UI/Game/Game and UI consumes all controller?

I’m still on and have the bug where only about 1 out of 10 mouse clicks are registered, but controller input works fine.

Thanks

No updates on this yet. But due to its age, we will re-test this on a recent version and update the ticket to reflect any new information.

Hello ,

After taking another look into UE-14476, I have confirmed that this no longer occurs internally and so the has been closed. However, after looking over your post it appears that you may be experiencing a different. Could you create a new thread on the AnswerHub in the Bug Reports section? From there we will be able to help narrow down what it is that you are experiencing.

Make it a great day

Hmm any to Expose BitFlags in Structs / DataTables in this Update too? If not can you guys put it up somewhere as Request (I know its not high priority).

Keep up the good Work.

Thank you, here is a link to the bug report. https://answers.unrealengine.com/questions/422100/after-using-set-input-mouse-clicks-unresponsive.html

Hi folks. I just want to communicate an important known and solution in Preview 4

Important Known

For deployment to additional platforms such as Android, iOS, HTML5, Linux, and TVOS you must have the optional “Editor symbols for debugging” installed. This is available via the Launcher by selecting “Options” on the .0 Engine slot. This is a transitional phase to new functionality, and the workflow will be improved in upcoming releases. (issue resolved with Launcher update)

Cheers

4.11 is the worst one for mobile games

This bug is killing us :frowning:

Glad to see UE-29083 finally in priority list. Really looking forward for the next preview. \o/

Oculus audio plug-in fails to initialize on some PCs (tested Preview 4, binary version). Bug report here: Oculus audio plug-in still non-functional in 4.12 Preview - Audio - Epic Developer Community Forums

This originally came up in 4.11 as reported here: Oculus audio plug-in failed to initialize - Audio - Epic Developer Community Forums with the solution to wait for . I want to make sure the new Oculus audio binary gets in (sounds like it has been available since January), so created this new bug report against . :slight_smile:

Thanks!

  • Dave

when fixed this bug? Slate Brush incorrect rendering? - UI - Epic Developer Community Forums
i can’t make ui as planned visual!

So can Sequencer render audio at all? There is no option in “render movie” settings to include audio. Rendering in .avi simply crashes the engine and there is no other way to capture audio of a scene.
Looks like it has the same as Matinee had and it’s really frustrating.

nvidia shadowplay works with ue 4.11.2 but doesnt work with .4 for me
and once cinematic view is turned on, i am not able to turn it off again in .4

[MENTION=9]Stephen Ellis[/MENTION] can you provide any information as to whether this roadmap might be in ? https://.com/c/ZudPpWUr