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This is probably some error on my part and has nothing to do with the engine version but I’m getting crashes when calling Destroy on actors in . I can’t recall having this with previous versions. I do the destroy call in a collision overlap callback.

It crashes in the engine updating overlaps of child components. Although I would have expected Tick wouldn’t be called after the object is destroyed. If I manually add a new method to defer a Destroy call then it seems to fix the. Of course that’s already what I expect Destroy to be doing.

I put more detail here :