The problem is with VR you probably have to render them twice, once for each eye. Could maybe do them at half-res or something to offset the cost but it’s still going to be pricey. Might end up sticking out like a sore thumb
The problem is with VR you probably have to render them twice, once for each eye. Could maybe do them at half-res or something to offset the cost but it’s still going to be pricey. Might end up sticking out like a sore thumb