Unreal Engine Preview

On the board, it says that addressed issues with normals on morph targets. https://.com/c/CWjeubrr

However, I’m testing with Preview 3 and I’m still seeing normal issues on morphtargets. I’ve tried importing the mesh normals every different way, but haven’t seen a change when the morph is applied. When applying the morph in Maya, I’m not seeing the issues.