Hello,
I have custom code that renders a mesh based off:
“Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/Classes/CustomMeshComponent.h”
In 4.11 I can apply normal maps just fine and things look correct.
In the preview, the normal maps are no longer rendered properly. ( the mesh is rendered without normal maps even though a normal map has been applied to it)
What am I missing here? Is there anything I need to do to make it work with normal maps again.
Are the normals getting passed through correctly in preview?
Thanks