Am I the only one who experiences a non-working “Manual Focus Distance” picker in Sequencer’s cine camera? If you click a picker and click anywhere in a scene, nothing happens. It picks only in “Tracking” mode, not in manual. And in “Tracking” mode even after successful picking, it’s all unfocused. Manual Focus picker should be fixed.
PS.
It seems like rotation keying of a Cine Camera is also broken. Example: let’s say I face an object, doesn’t matter if I possess a camera or not. I create transform keyframes and then in 100 frames move a camera away slightly turning it towards the object. Create keyframes again. When I play it camera doesn’t just turn slightly as needed, it makes a full 360 degrees turn for some reason. And its curve of Z axis goes from positive values to negative. It looks like it only happens to Z axis. So every time you create a transform keyframe for Cine Camera you need to manually fix the broken rotation Z curve. Even if you don’t rotate a camera at all, just move it, it still makes a complete 360 degrees turn between keyframes.
Also, strangely, I just found that thread mentioning the same for Matinee cameras. I never encountered it in Matinee though, but these guys describe exactly what happens to Cine Camera of Sequencer in my case.
Matinee camera rotation messed up !? - Cinematics & Media - Epic Developer Community Forums!
The only way to fix it is to change the first keyframe of Z rotation axis to a negative opposite value. Then all other values will also be negative and everything will be in order.
Also, is there any way to change particle’s parameter? I add parameter to a particle, add a particle track, choose parameter but the list of parameters available is just empty, even though I created one in Cascade editor.