Unreal Engine on Linux ARM 64

Hi,
I’m using a MacOS with sillicon M1 chip. I’ve my project running fine on a Linux x86_64 machine, but I want to migrate it to the M1 (in order to program everything in the same machine).

I’ve installed Parallels and I’m running a Linux 22.04 ARM 64 image just find. When I tried to compile UnrealEngine, it gives me an issue with Mono version (as is compiled for x86 arch on the repo). I’ve already compile Mono for ARM just fine, but stills failing.

So, my question is: Have someone experience compiling and using Unreal Engine and Unreal Engine Editor on Linux ARM platforms? I don’t mean to cross-compile, but use compile and use it directly on the OS.

My setup: MacOS M1, running Linux ARM 64 on Parallels.

Thank you so much.

I’ll mark this as solved. I migrated the code to UE 5.3 and was able to run it natively on MacOS.

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