Unreal Engine on a multi projector wall display

Fantastic work !

This is pretty exciting for me because I’m working as the content developer for a similar facility that’s being built at the University of the Sunshine Coast in Australia (it’s a Mechdyne Cave 2). Currently we’re having to use Unity 3D because it’s the only engine we’ll be able to run in the cave (via Mechdynes GetReal3D plugin).

But I’d VERY much prefer to be using Unreal Engine :slight_smile: