Unreal Engine exterior Night and Day Architectural Visualization

Thanks. In this particular scene I didn’t use any LUT…but generally I use LUTs. Will correct dirt/leaks soon, Now I think they are bit too large and strong. I too miss the ease of GI and Reflection/Refraction…we all do. :rolleyes:

I tried to use one or two Speedtree trees with other assets from kite demo. Kite demo tree material is really hard to control with such high reflection and specular values…will try to make my own foliage assets with better and simple material for full control.

I am trying hard to get the level where I don’t miss 3ds max/blender and Vray that much…wishing for the best…what Unreal Engine is doing in progress wise seems super promising for the time to come. There is so much to learn and adapt.