Hi, I am working on dveloping a basic aircraft simulaion game using my own datasets importing via Cesium for unreal plugin e.g., ctb generated own terrain, WMTS tilesets and 3d buildings (3dTileset). I am stuck at collision; restricting aircraft going under the surface while flying. I am attaching screenshots for reference. This is my main event tick function
inside this add flight movement function is responsible for coliision (look at sweep)
and my cesium georefrence
the aircraft seems to be set on the terrain but i have manually adjusted the height parametr for it
. please help me to resolve this issue.
When i am trying to add cesium georefrence for add actor world offset traget it stick to the surface but never fly