Unreal Engine crashes whenever i set references between 2 widgets

Widget A has a button that adds to viewport Widget B. In widget B there’s a button that when you click it, it should call an event for Widget A where you start an animation.

Thanks for the details - this is a much simpler case of:

Buttons already dispatch calls so no additional calls, custom dispatchers, variables or binding is needed. This is the use case scenario for which Event Dispatchers exist.