Unreal Engine crashes whenever i set references between 2 widgets

This is what you were trying to do:

Pretty horrible to look at but it will work.


How is it supposed to work? What are we making? Are you clicking a button in widget A and want B to receive the call and vice versa or something more complex?


If it’s just buttons:

  • both widgets have a custom event and a button:

  • when you create widgets:

Admittedly, it is still horrific to look at. Perhaps you could tell more? if both widgets belong to the same parent, this can be dramatically simplified…