Unreal Engine crashes when trying to open a previously loaded level

The Open Level node requires that the level name is supplied with a Name variable for it’s input. I am not certain why but that is what the input is requesting.

I read here: Blueprint Variables in Unreal Engine | Unreal Engine 5.0 Documentation, to find more information but all it says about the Name Variable is:

Variable Type Color Example Represents
Name Mauve get-name-variable-icon.png Piece of text used to identify something in the game.