Unreal Engine Blueprint: How to calculate the angle parallel to a moving face? How to calculate the tangent?

You have to either adapt the math or your assets to make them work together. No code will ever guess what side you want your actors to face.

If you could tell me what direction the camera is facing (X + or -) and what side of the actor you want facing the camera then I could be of more help. It could be as simple as this:

OrientToSurface