Unreal Engine 5 Tesselation alternative for Skeletal Mash

Hey there @hGosling! There’s been a good bit of headway to the “Alternative” end! As of 5.1 World Position Offset is supported for Nanite meshes. This is the first step in being able to bring Nanite to SKMs. That said, there is more work to do before that so stay tuned and sorry about the disruption!

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