Unreal Engine 5 Plugin Updation Issue

You can check like this:

You can also use meta tags to not show your c++ class in blueprints… and make the UClass abstract if you are planning to use the BP deriving from it.

Anywhere you want a user to select a class from a list deriving from the c++ class you use the:

TSubclassOf<TheCSubsystemHere> Subsystem
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