Unreal Engine 5 Free Assets Challenge

Not really, I always wanted to find somewhere to cut off the series and start focusing on my ideas. I think the 1 year mark was a good time and didn’t feel that I was learning that much new stuff from the series anymore. So it seemed like I needed to start focusing my study deeper into relevant engine concepts.

No, thank you! I appreciate everyone commenting and helping me stick to my goals! :sweat_smile:

Thanks again! At first I didn’t want to “spam” this thread with something unrelated, but I felt I should at least explain what’s going on so people don’t feel like I just quit. Hopefully, that also helps to inspire people to keep moving forward (and up). :crossed_fingers:

Yeah, I felt it was important to mention the scope and what the game is/isn’t because a lot of the time projects (looking at you kickstarter) are just extremely nebulous and only promises or ideas and backers/fans end up disappointed or angry.

Actually, I’ve been watching a lot of Tim Cain’s youtube channel that he started awhile back (https://www.youtube.com/@CainOnGames) and he made some really good points about keeping people (devs AND fans) on the right track by knowing what doesn’t fit in the game and being able to point to a reason why.

Sure, this or that feature may be cool, but “does that fit into THIS game?” is a different matter entirely. There may be “no bad ideas” but there are definitely “inconsistent ideas”.

I LOVE “diegetic UI”, FC2 still holds the crown for best map system in a game IMO. A game from 2008… :scream:

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