Unreal Engine 5 Free Assets Challenge

Hi @simulacrumgames !

Your Free Assets Challenge is officially one of my favorite series! As the popular phrase goes, “no cap”! I eagerly look forward to each iteration. With this one, I really appreciate your candor. The feedback from @AntiGravity along with your replies are also something that I look forward to, as you both are far more experienced with game development than myself. I learn something from you both with every post.

'+ :boom: Bonus Style Points :boom: for that brief history on Rock, Paper, Scissors! The more you know! :stars: Additional Bonus Points for the twerking, defeated character at the end! LOL!

Considering the discussion, what would be your ideal asset setup for those who would integrate the asset into an existing project? Is there a way to determine what the asset’s properties are prior to going through the time it takes to compile shaders? (please pardon my noob queries)

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