Unreal Engine 5 crashes when opening a level

Thank you for your speedy reply. I will try my best to send over the information as possible. Here is the call stack however as a new user I am not able to attach any of the information in the crash file.

At the time of the initial crash I was tinkering with importing megascan materials and being prompted for datata tables (which i was selecting to test out what would happen without understanding how that works…). Currently the crash seems to happen when compiling shaders. Though it also crashed once upon selecting opening a level with the Landscape Material Instance open in a tab.

Assertion failed: IFileManager::Get().MakeDirectory(*DumpDebugInfoPath, true) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3714] Failed to create directory for shader debug info ‘D:/Projects/Unreal Engine Projects/04 Undini Tutorial Series/Second Attempt/Detailed_Landscape 5.0/Saved/ShaderDebugInfo/PCD3D_SM5/M_Landscape_GodTier/FLandscapeXYOffsetVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight/0’

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Thank you for your assistance!