Unreal Engine 5.9 MegaJam Preview

I’ve signed up for the game jam, but I don’t currently have 200GB of disk space available to compile the engine for WebAssembly projects. Could you please upload a preliminary version that includes WebAssembly support, so that compiling the engine isn’t necessary? I’m really glad to see a modern version of Unreal with HTML support; I’ve consistently used HTML with Unreal for most of my projects on itch.io—specifically versions 4.23 and 4.27 (the SpeculativeCoder version).

An important aspect of the browser is its support for mobile touch; a well-optimized build for mobile should work very smoothly on any reasonably modern smartphone. I encountered quite a few issues when trying to emulate touch input in older versions of Unreal. Joystick support is also somewhat poor.
I was unable to get the API implementation—for example, for Facebook Game Room—to work.
I’m glad to see HTML making a comeback in Unreal!

Okay, now the question everyone wants answered about your new vibe-coded version of UE: does it start 4.6 seconds faster than Steam?

Let’s go sweeney, you can do it!

lmao this actually made me laugh out loud ty.

Soooo, to be clear, does the 5.9 preview release currently available on the launcher support shipping with WASM out of the box, or do you need to download the source version over at github to be able to use WebAssembly/HTML5 as a target?

I was about to say “don’t listen to the haters,” but… I can’t even find UE 5.9 for the Jam in the new vibecoded Launcher. So I guess the haters kinda have a point, and maybe you should listen to them.

Ouch, I don’t see that!

(And yeah, I have 5.8.4 already installed… haha)

Whops, and it’s showing it now, but in the normal category O.o

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