Unreal Engine freezes randomly from time to time when I perform actions like checking the project settings or closing the material window. The most common is the closing material window. I am facing this issue for the first time. seems like a bug in 5.8.
Note: I mentioned randomly because even for the same material it won’t freeze every time. only sometime.
Most of the issues I saw earlier have been fixed on the 5.8 branch. Build issues are fixed by adding this to my target.cs file. Add this if you don’t want to keep rebuilding.
BuildEnvironment = TargetBuildEnvironment.Shared;
The build errors from a plugin having too long a file path is fixed.
Stat unit and stat fps are back in the editor viewport. It had been removed in previous builds and only showed up when running a game.
The editor window resizing is still there when pressing play (PIE). It’s VERY annoying. I hope they fix this too.
Rendering speed looks to be on par with 5.7 now, but I haven’t done much testing yet. Both 5.7 and 5.8 have an issue where they don’t like object pools. Objects moved far away will mess up the rendering overhead. You have to really be forceful about how you disable actors. You can’t just make them not visible. That’s not enough. Well, it can be enough if you’re not using animations. Animations are the real killer. I will admit I had to take a crash course on what it meant to take the “fast path” and updated 99% of my animation blueprints and classes. I’m even using Animation Budget Allocator plugin and this won’t do anything to reduce time spent by unused objects.
Anyhow, after being initially disappointed, I’m cautiously optimistic about 5.8.
I am also having issues with this but your comment was the only thing I could find about this problem. For me, it worked completely fine in 5.7 but now its unusable.
I agree. I’m falling back to 5.7.4. It was far more functional than 5.8 I’ve had about 7 crashes today alone and outside of libraries not linking, rigs breaking for no reason and being unable to downgrade back to 5.7, I’m just going to have to abandon 5.8. I’ve lost about a week’s worth time on it. I unfortunately developed a new character in 5.8 for 5.8 and the program is so buggy now that I can’t complete it so I’ll have to add a new Control Rig from scratch in 5.7.