Unreal Engine 5.7 Released

Cvar “ToolMenusViewportToolbars“ still doesn’t work in 5.7.4.

You said you disabled Lumen and VSMs, but did you also disable RT shadows? RT shadows trace against Nanite’s fallback geometry.

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I already disabled RT Shadows and complete disabled “Use Hardware Ray Tracing when available“. I own a RTX card, but I don’t use any RTX features, just got it from my new Laptop and maybe I would like to use DLSS.

Hi! Unreal 5.7.4. alembic was imported from 3dsmax. When added to the scene, it stands correctly and the Z-axis looks up. When “snap to surface” is turned on, it rotates 90 degrees

This issue persists after a fresh Windows 11 install with latest updated Nvidia driver, with no code plugins enabled, on the default First Person template. This never happened before along a lot of version from 5.1.x and the last one that was 5.7.3, but on 5.7.4 this issue just bumped. I’ll wait patiently for a 5.7.5 update or I build 5.7.3 from GitHub.

what is up with the install… i have nuthin now and my installer is dead…

as blender and UE both blast off to new horizons, please stabilize 5.7, as it will be all i need for what i do… it’s been a great journey since UE3, best of luck to all of you…

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Skinned mesh reimport been freezing in UE5.7 unless setting this:

Interchange.FeatureFlags.Import.FBX false

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