Unreal Engine 5.7 Problem with the paint material on the landscape.

Hi, I had this problem and I finally found it’s not just me. So I see 3 potential solutions:

  1. Use legacy blending - this leaves odd square-y edges
  2. Remove the layer below with shift and then paint - that kind of works but you have to be very precise at how you paint - you have to basically erase and then paint exactly at the black spot.
  3. Have one Paint Layer per one Edit Layer. I’m sorry, I’m new to landscaping, how do you do it? I currently have two Edit Layers, two Paint Layers but when I use the other Edit Layer nothing happens and I don’t know how Paint Layer to it

Also I noticed that for methods 1 & 2 it leaves the foliage from lower layers intact, even when erased & painted over, I’m not sure if this is the issue for solution no 3.

If it’s of any relevance, I’m following this tutorial: https://www.youtube.com/watch?v=SGs26giw0l0&list=PLhlDHJpnPTG-WUD_dqu0elvgbbhxklWIu&index=18