Unreal Engine 5.6 Released

Has anyone figured out how to retarget characters with version 5.6? Automatic retargeting no longer works (IK Retarget bone chain, Root, was unable to be normalized. Chain too short.) When trying to fix this with the skeleton edit, creating a root is no longer possible either. We can add the bone, but each time we validate, it ignores our changes and parent it in the wrong place.

For now, the only solution I’ve found is to export these assets to Blender and add them manually. You have to add it to position 0 of the viewport on the 3D cursor, then parent the armature to it.

It really bothers me because all the changes made to this version are really exciting.

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