For me this one is (so far) a total dud.
5.5, with some tweaking and design-choices on my part has turned out to be a very servicable release w/regards to visuals and performance. On an aging processor I was able to get a solid 65+fps in the worst spots on my test-bed.
56 results
Output1 - 100+fps
Landscape material is not rendering properly here despite being rendered in the viewport and material editor.. It’s KINDA there, you can see the temporal-sampling in the banding between the layers so it’s there, but not? Unsure if this effects the render-cost and thus the overall FPS might be inaccurate??
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Cannot really use it b/c I cannot rely on the output, much is sus. I even rebuilt the level in 56 but that was even just reimporting the landscape from the heightmap, slapping the material on there and dragging in UDS. Very simple test-case pretty consistent with what I throw at every version.
I really thought we would get another RC and not a full-release…