Unreal Engine 5.6 Released

For me this one is (so far) a total dud.

5.5, with some tweaking and design-choices on my part has turned out to be a very servicable release w/regards to visuals and performance. On an aging processor I was able to get a solid 65+fps in the worst spots on my test-bed.

specs

554 results
Output 1 - 75+fps

Output2 - 65+fps - one of the worst spots on the map

56 results
First of all, don't know why this is...

Output1 - 100+fps

Landscape material is not rendering properly here despite being rendered in the viewport and material editor.. It’s KINDA there, you can see the temporal-sampling in the banding between the layers so it’s there, but not? Unsure if this effects the render-cost and thus the overall FPS might be inaccurate??

-=-=-=-=-=-=-

Material editor doesn't show nanite-compute cost anymore??

Cannot really use it b/c I cannot rely on the output, much is sus. I even rebuilt the level in 56 but that was even just reimporting the landscape from the heightmap, slapping the material on there and dragging in UDS. Very simple test-case pretty consistent with what I throw at every version.

I really thought we would get another RC and not a full-release…