Unreal Engine 5.6 Released

@Tina_Wisdom Hi Tina, do you happen to know if this release fixes the regression where character physics assets simulated using Rigid Body Animation Nodes incorrectly become stiffer at high framerates (severely affecting pony-tail-type physics chains)?

In my tests in 5.3.2 and 5.5.4, any bone chains simulating above 60 fps will become increasingly stiff, whereas in 4.27.2, the rigid body physics performs FLAWLESSLY at ANY framerate (tested from 30 fps to 240 fps). Since my stylized character’s distinctive look is defined by this simulated prop, I’m basically forced to stick with 4.27.2 until this can be addressed. If any of this is unfamiliar news, please pass this info along to the devs.

Thank you so much!

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