Unreal Engine 5.6 Released

1: Dynamically modifying material parameters of breakable objects before they break is ineffective, but works fine in 5.5.4.
2: UE5.6.0 and 5.6.1 scan system fonts during startup, causing significant lag. If 5.5.4 takes 1 second to start, 5.6.1 takes 10 seconds.