Unreal Engine 5.6 Released

Crashes every time I try to open it:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907
with error E_FAIL

Hopefully the submitted bug reports will help get a fix out. Until then I’ll keep using 5.5. Any idea how to try the new templates on 5.5 since I’m stuck there? DirectX11 works (DirectX12 worked in 5.5)