Having ‘Instanced Stereo’ and ‘Virtual Texture support’ both enabled generates hundred of errors in a packaged game and hangs on black screen when running in VR.
Reproducible in a blank project.
Bug also submitted.
It’s a shame that VR support has been sidelined so much so that even the most basic features and optimizations don’t work anymore. Guess we are doomed to stay in 4.27.