Have you opened up the Build log? For World Partition?
It’s because it crashes on newer AMD/Intel CPU’s. But another developers computer it does not using a 10th gen i9.
C:\Users\ “username” \Documents\Unreal Projects\MyProject\Saved\Logs\WorldPartition
[2025.06.12-21.18.21:345][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.12-21.18.21:445][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1b75e976f593471233ad73705c73dc7b5add48f3), compiling. Is special engine material.
[2025.06.12-21.18.23:144][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.814 seconds, threshold is 0.300 s), will parallelize next time.
[2025.06.12-21.18.23:144][ 0]LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly, return code -1073741819! Falling back to directly compiling which will be very slow. Thread 1.
[2025.06.12-21.18.23:144][ 0]LogShaderCompilers: Error: SCW 1 Queued Jobs, Unknown number of processed jobs!
[2025.06.12-21.18.23:144][ 0]LogShaderCompilers: Error: Job 0 [Single] Failed: WorldGridMaterial_5b9d737e1f0f285c/Default/FNiagaraRibbonVertexFactory/TShadowDepthPSPixelShadowDepth_PerspectiveCorrect/0:/Engine/Private/ShadowDepthPixelShader.usf|Main VF 'FNiagaraRibbonVertexFactory' Type 'TShadowDepthPSPixelShadowDepth_PerspectiveCorrect' '/Engine/Private/ShadowDepthPixelShader.usf' Entry 'Main' Permutation 0