Unreal Engine 5.6 Preview

It’s kinda embarassing that AAA game engine’s scripting language runs 10 - 20x times slower than roblox lua that 9 years old kiddos make games in.

I’ve checked ue 5.6 and performance of blueprint is pretty much similar, seeing frame time go from 4ms to 0.4 ms after simple rewrite of blueprint to C++ makes me sad.

  • Designers doing blueprint stuff in slate for ui, animators doing animation graph stuff for characters also adds blueprint performance overhead

Wish we could see improvements in this regard. Cause at this point my job at company is pretty much porting blueprint code to C++ for others :joy:

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