Unreal Engine 5.6 Preview

I completely agree with that. Personally, I don’t have a problem with performance, it can be saved even with deferred lightning, but I’m talking about glitches in deferred lightning - when the player instantly turns (eg. 90 degrees), a glitch of a few frames follows, something like scattered polygons. I have everything turned off (AA/upscaling, Lumen, Virtual Shadows, etc.) I would understand it, for example, with Nanite, that it doesn’t have time to load clusters. But this looks like glitch in the render sometimes even without Nanite.

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