Got a crash immediately when enabling CSM caching with Vulkan set as the graphics API.
I’m trying to open a relatively simple UE4 project (before Nanite obliterated optimized LODs on the market). Vulkan keeps crashing when anything needs to be compiled or loaded.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 998]
Result failed, VkResult=-4
at D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanSubmission.cpp:599
with error VK_ERROR_DEVICE_LOST
RTX 3060, this happens even when the template scene (forward rendering desktop) first loads up.
Better vulkan support was one of the main points of this release. And it can’t even load a basic project. Even with so-called fixes regarding VK_ERROR_DEVICE_LOST