Hi,
I’m reporting a bug related to bound grooms on Geometry Caches.
Adding an animated Geometry Cache with a bound groom to the scene works fine initially, but the binding consistently breaks after scrubbing through the Sequencer timeline after a while:
This issue first appeared in Unreal Engine 5.5.0, where all of our previously working characters began to experience this problem.
Is there any chance this could be looked into before the full release?¨
Happy to share a repro project if needed.