Unreal Engine 5.6 Preview

Hey @Capsu1,

Yes that’s my fault, I didn’t catch that the BlueprintSpawnableComponent meta isn’t inherited until after the Preview 1 was cut. This is fixed for 5.6 final. In the meantime, for a local fix, you’d need to add that metadata to both UGameplayCameraComponent and UGameplayCameraRigComponent. Sorry for the trouble.

I don’t know about that, but I know some of the editor toolkit code was temporarily broken, so maybe that also escaped into Preview 1… note that the buttons would only be enabled if there are any “related” assets to navigate to.

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