Profile GPU doesn’t work in 5.6 release.
Any ideas?
Also, why is does the basspass not return to initial cost when all items in the frustum are converted from Nanite? Now the nanite basspass and HW basepass are present in the timing with similar cost.
BUMP?
It’s impossible to profile when Profile GPU doesn’t work when new timings exist.
100% CPU usage is crazy but no indications of shaders compiling. It’s just a level using your default code.
99% of the demo objects where converted to nanite yet why the heck am I still see such a high basepass. Not like I can profile and find out.
Why is rederdeferredlighing so high when Lumen isn’t even on. Why is the timings wasted with a .9ms “prelighting” stat?
