am i missing something, or is this a bug?
it seems like gameplay camera component doesn’t exist in blueprints now. it can’t be added to an actor, even though camera assets/rigs/directors are all able to be created and modified in the content browser.
default third person template project, 5.6 preview. gameplay cameras plugin is enabled by default. toggling it and restarting doesn’t fix it. if i convert a 5.5 project that has a gameplay camera in it, it exists in that project, but i can’t add a new one once it’s been converted (gameplay animation sample project used for example)
these buttons also don’t seem to work correctly if you make a gameplay camera asset in a 5.6 project