Ran into issues with VRS and masked materials in 5.3.
I guess this is why it was removed but it should have been accounted for in the shaders/fixed. Intel research solved VRS for alpha testing to avoid edge artifacts.
Ran into issues with VRS and masked materials in 5.3.
I guess this is why it was removed but it should have been accounted for in the shaders/fixed. Intel research solved VRS for alpha testing to avoid edge artifacts.