Hi @Elijah202005,
A couple of questions for you:
- Are you using UE 5.6 that is distributed from the Epic Games Launcher, or a source build of the engine?
- Are you intending on shipping your project on iOS?
If you are using an EGL build of the engine and don’t care about packaging on iOS, you could disable iOS and TVOS as target platforms in the install options to see if that helps.
Again, if you don’t plan on shipping on iOS, you may also want to try explicitly setting TargetPlatforms or SupportedTargetPlatforms in your uproject file.
Thanks,
Hayden