As a follow up to this I just tested vulkan SM5 and Lumen SWRT does still work in that RHI. The strange thing is that it appears to be frame locked to 60htz no matter what I do. Has anyone else noticed this?
Where is the Mutable Sample Project?
Hi.
I tried 5.5 and found a few issues, I migrated from 5.3.2 vanilla. No blocker, I fixed everything, just an informative.
When I had a skeletal mesh in the scene with an overridden opacity material, after enable Nanite editor crashed, when i tried to open level:
Another crash is after I turned on Nanite on skeletal meshes. When I looked deeper, in the past I reassigned a new skeleton to two skeletal meshes. The original had an extra bone and I probably didnāt save the skeleton. The mesh worked on previous versions of the mesh (apparently the bones didnāt have skinned vertices). The mesh looked ok in the mesh editor, but after inserting it into a scene or opening a level the editor crashed.
- When I reimported it, it still crashed when was it in scene. But when I imported it as a new asset or disable Nanite, it started working.
- When I opened the scene with Nanite turned off (r.Nanite 0), it was ok. After turning it on (r.Nanite 1), the editor crashed again.
After I turned on Nanite on skeletal meshes, some models used the last lod in the scene. It looked ok in the mesh editor window (eg: spider is from store from Animalia.). When I deleted lods, it was ok. I tried generating new ones and it behaved ok.:
I also had a problem with dynamically spawned widgets when the font is set in BP. But I didnāt look into this any deeper. The menu is on the original template by LazerTale from the store:
Megalights: very nice technology.From what I understand, it does not support software raytracing, only HW, which is sad. So I can use it, but I canāt take full advantage of it - for example, if the requirements include a 1080gtx or another card without HW raytracing support, adding a lot of lights for RTX cards could cause a pretty big performance problem on cards that donāt support it.
It would also be nice to finally solve the opacite materials for nanite. I tried turning off CPU culling just now and it works quite well.
Overall, thank you for that. I am quite pleased with this version. I am look forward to opening it again and working on it again.
The SunSky(I think itās new?) blueprint that you can drag and drop into the scene has a really bad default setting for the sky light realtime capture resolution. Normally, sky lights default to 128, but SunSky blueprint is defaulting to 1024. I was wondering why my frametime graph was looking like a sawtooth waveform when realtime captures were enabledā¦
Hello everyone,
Iām testing my project on the new 5.5 and noticed a new indicator in the stat unit called Input.
In a lighter project this parameter does not exceed 20 ms.
Can anyone tell me what this parameter is?
Thanks
After getting rid of my own circular references, also official actor components fail to preload. Randomly CineCameraComponent and CapsuleCollisionComponent been appearing at least. Not part of that GroupBP_C. I think it starts to preload other game assets there after finishing reference island.
Does upcoming engine hotfix have some fixes for actor components?
Cooked build launching now. Had to set āUse IO Storeā to enabled.
BUG: The Epic Launcher still shows the top banner as 5.4 for the latest release.
One question: is it expected that baked static lighting from previous versions is not recognized? (in my case, a project made in 4.27). In 5.4 that project converted and opened properly, in 5.5 I got the āLighting Needs to be Rebuiltā error, making 11gb of built data that took 7 hours to bake useless.
You can just deactivate interchange for FBX import with the following CVar
Interchange.FeatureFlags.Import.FBX False
But preferred solution long term is to report issue, friction in UX/UI as interchange will be the way to go.
Do you have some samples and repro steps to share with us so we check your issues.
Out of the box Interchange FBX asset import should behave as legacy FBX importer
I probably canāt get anything to you today because im sick at the moment, but let me know where the best place to contact you and send you an fbx that exhibits the issue and Iāll get that to you when Iām better.
Just DM me, thank you and take care.
Please vote as it impacts all bp assets in 5.5 and dev-5.5 as of today