Unreal Engine 5.5 Released

Has the possibility of integrating RenderTarget2D as an input into the DeformerGraph been considered?
If that’s not possible, could an interface be provided in Niagara to notify DeformerGraph? This would allow the GPU to be used for creating interesting physical properties.
It seems that the official groom system has implemented some of these features, but it could be more customizable. Perhaps this is not a simple task?