Unreal Engine 5.5 Released

Getting this crash with UE5.5, when trying to play in editor or rebuild paths, if async gathering is enabled in recast-navmesh. Anyone else with similar issue? Having 3 navmeshes if it makes difference. Can still have one of those with async enabled it seems. Couldnt find yet anything related in unreal insight.

Assertion failed: IsInGameThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Classes\AI\Navigation\NavigationElement.h] [Line: 374]
Currenlty not allowing this to be called from non-game thread.