Unreal Engine 5.5 Released

Well, you can understand everything from this piece of code.

#include "Engine/GameViewportClient.h"
#include "HighResScreenshot.h"
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FString ProjectSavedDir = FPaths::ProjectSavedDir();
FString PlacholderPath = ProjectSavedDir + "Screenshots/Screenshot.png";

FHighResScreenshotConfig& HighResScreenshotConfig = GetHighResScreenshotConfig();
HighResScreenshotConfig.SetResolution(SizeX, SizeY, SizeMultiplier);
HighResScreenshotConfig.SetFilename(PlacholderPath);
HighResScreenshotConfig.SetForce128BitRendering(bForceRendering);
HighResScreenshotConfig.SetMaskEnabled(bCustomDepthMask);
HighResScreenshotConfig.SetHDRCapture(bCaptureHDR);

ThisGameViewport->Viewport->TakeHighResScreenShot();


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#  May be useful
#  GScreenshotResolutionX = SizeX;
#  GScreenshotResolutionY = SizeY;
#  GIsHighResScreenshot = false;