Hi there!
We encountered the bug that users @/brainfart82 and @/invulse reported in this thread that caused overriden skeletal meshes in child blueprints to be reset to the default value of the parent blueprint in packaged builds.
We waited for the 5.5.3 Hotfix as advised in this post, and after updating we have found that:
-The original bug seems fixed: child blueprints maintain their assigned skeletal meshes in packaged builds.
-However, for actors of the parent class that were placed on a level and whose default skeletal meshes had been replaced directly in the level, their skeletal meshes have reverted to the default asset. This means that these actors of the parent class are all using the same default mesh instead of the particular mesh we had assigned to each of them in the level. They do keep their assigned materials and animation assets / blueprints.
Is this issue known? It seems very similar to the 5.5.2 bug. We will report it just in case, but it’d be nice to know if there are plans to fix it before we invest time in restoring all the skeletal meshes manually.
Thanks!