Is Niagara Data Channel system working for someone on packed or cooked build with UE5.5.1? Getting no cook issues with it, but there is fatal crash near instantly when writing to data channel. Insight show that completeing but crashes soon after in same frame. Using the islands + the new UE5.5 module method with surface enum condition. No issues in editor, but insta crash in packed game. Cant find error messages in Unreal Insight, it just freezes. Could it be since using GPU particles.