Unreal Engine 5.5 Released

I can confirm this happens. I build the provided project as Shipping and after opening the game 5 times it started to give this error :
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991]
RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663
with error E_INVALIDARG

Crash in runnable thread Background Worker #0

I also tested with my project and it didn’t have any problems, but as soon as I turned the Support Hardware Ray Tracing setting in the project settings it also give me the previous mentioned error

Update : Tested the same build on 2 separate machines one with AMD GPU and one with NVIDIA GPU, same result (if it helps)