Hi @Amanda.Schade !
All the afternoon compiling my plugins for 5.5 and they work fine. But when trying to migrate a project (it works aparently fine in Editor), it will give a Fatal Error when packaged. This is a small, almost ready to ship, game. (I know Prev is not intended for production, that’s why I have confidence in the future release to be fixed).
That one error didn’t generate any logs as it was packaged as Shipping with Project Launcher:
But when packaging in Development:
Log file open, 10/01/24 21:57:05
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
LogTrace: Initializing trace...
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-36679577"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-36679577+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4169] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 3950X 16-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" GameTech""
LogCsvProfiler: Display: Metadata set : loginid="098d78e649e9455ab6c046a04361272d"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../GameTech/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc loaded : ../../../GameTech/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=8A1464FB4AF8634E192E16612A82A29B8B4805CE
LogIoDispatcher: Display: Mounting container '../../../GameTech/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../GameTech/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../GameTech/Content/Paks/GameTech-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../GameTech/Content/Paks/GameTech-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../GameTech/Content/Paks/GameTech-Windows.utoc
LogIoDispatcher: Display: Toc loaded : ../../../GameTech/Content/Paks/GameTech-Windows.utoc, Id=66d80b935d9758bc, Order=4, EntryCount=3759, SignatureHash=8A8F5FC1812E1E266061C3EDF41BA04940550AF3
LogIoDispatcher: Display: Mounting container '../../../GameTech/Content/Paks/GameTech-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../GameTech/Content/Paks/GameTech-Windows.utoc"
LogFilePackageStore: Mounting container: Id=66d80b935d9758bc, Order=4, NumPackages=1953
LogPakFile: Display: Mounted Pak file '../../../GameTech/Content/Paks/GameTech-Windows.pak', mount point: '../../../'
LogStats: Stats thread started at 0.163062
LogAssetRegistry: Premade AssetRegistry loaded from '../../../GameTech/AssetRegistry.bin'
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: OS requested locale 'es-ES' is not supported. Using the OS requested language of 'es-ES' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-399DAF6040F68F2BBF3D4FBA9253E416
Session CrashGUID >====================================================
LogInit: Display: Loading binary GConfig...
LogConfig: No local boot hotfix file found at: [../../../GameTech/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Warning: Audio:AllWaveFormats is not defined, defaulting to built in formats. (BINKA, ADPCM, PCM, OPUS, RADA)
LogAudio: Warning: Audio:FallbackFormat is not defined, defaulting to 'ADPCM'.
LogAudio: Warning: Audio:PlatformFormat is not defined, defaulting to 'ADPCM'.
LogAudio: Warning: Audio:PlatformStreamingFormat is not defined, defaulting to 'ADPCM'.
LogWindows: Error: appError called: Assertion failed: NumFailedFormats == 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp] [Line: 378]
Failed to find these required AudioFormats: [ 'BINKA' 'ADPCM' 'PCM' 'OPUS' 'RADA' ]
LogWindows: Windows GetLastError: La operación se completó correctamente. (0)
LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 636.98 MB used, 875.76 MB peak
LogMemory: Process Virtual Memory: 592.47 MB used, 832.67 MB peak
LogMemory: Physical Memory: 9345.88 MB used, 56097.90 MB free, 65443.78 MB total
LogMemory: Virtual Memory: 12375.00 MB used, 53084.79 MB free, 65459.78 MB total
Message dialog closed, result: Ok, title: The UE-GameTech Game has crashed and will close, text: Assertion failed: NumFailedFormats == 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp] [Line: 378]
Failed to find these required AudioFormats: [ 'BINKA' 'ADPCM' 'PCM' 'OPUS' 'RADA' ]
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: NumFailedFormats == 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp] [Line: 378]
LogWindows: Error: Failed to find these required AudioFormats: [ 'BINKA' 'ADPCM' 'PCM' 'OPUS' 'RADA' ]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ff742f11364 GameTech.exe!FAudioDeviceManager::RegisterAudioInfoFactories() []
LogWindows: Error: [Callstack] 0x00007ff742f0dd1c GameTech.exe!FAudioDeviceManager::PreInitializeManager() []
LogWindows: Error: [Callstack] 0x00007ff742f0dc07 GameTech.exe!FAudioDeviceManager::PreInitialize() []
LogWindows: Error: [Callstack] 0x00007ff73cfddd43 GameTech.exe!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,TFunction<void __cdecl(void)> >::ExecuteIfSafe() []
LogWindows: Error: [Callstack] 0x00007ff73cd51628 GameTech.exe!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() []
LogWindows: Error: [Callstack] 0x00007ff73cffdfb6 GameTech.exe!FDelayedAutoRegisterHelper::RunAndClearDelayedAutoRegisterDelegates() []
LogWindows: Error: [Callstack] 0x00007ff7446c362c GameTech.exe!FEngineLoop::AppInit() []
LogWindows: Error: [Callstack] 0x00007ff7446d2f72 GameTech.exe!FEngineLoop::PreInitPreStartupScreen() []
LogWindows: Error: [Callstack] 0x00007ff7446c8ca2 GameTech.exe!GuardedMain() []
LogWindows: Error: [Callstack] 0x00007ff7446c8f4a GameTech.exe!GuardedMainWrapper() []
LogWindows: Error: [Callstack] 0x00007ff7446cbbc2 GameTech.exe!LaunchWindowsStartup() []
LogWindows: Error: [Callstack] 0x00007ff7446d8904 GameTech.exe!WinMain() []
LogWindows: Error: [Callstack] 0x00007ff74a14ea1a GameTech.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogWindows: Error: [Callstack] 0x00007ffb90b7257d KERNEL32.DLL!UnknownFunction []
LogWindows: Error:
LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
LogCore: Engine exit requested (reason: Win RequestExit)
But it packages “fine” when not using the Project Launcher! However, another thing I noticed: the SetRes cvar is not working fine when packaged and it was perfectly working in 5.3.
Whops, and another error:
About a very different project for ArchViz, based on this pack (https://www.unrealengine.com/marketplace/en-US/product/dviz-realistic-house-archviz-project/), I got some crashes in Editor this time (GPU crashed or disconnected) when opening (I think it’s a kind of incompatibility with older ray tracing features previously enabled). In addition, I had some other kind of errors too:
First one, when opening one of the maps (but very rareyle times, it opens it!):
GPU Crash dump Triggered
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
And the second one:
Assertion failed: TotalResourceCount == 0 || Shader->ShaderBindingLayoutHash == ShaderBindingLayoutHash [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 1975]
Raytracing shader with with entry point LumenShortRangeAOHardwareRayTracing doesn't match the RTPSO ShaderBindingLayout
0x00007ffa94b31de3 UnrealEditor-D3D12RHI.dll!UnknownFunction []
0x00007ffa94b2773a UnrealEditor-D3D12RHI.dll!UnknownFunction []
0x00007ffa94b633c6 UnrealEditor-D3D12RHI.dll!UnknownFunction []
0x00007ffaca8ca1ab UnrealEditor-RHI.dll!UnknownFunction []
0x00007ffaca8cf015 UnrealEditor-RHI.dll!UnknownFunction []
0x00007ffaca90f3f0 UnrealEditor-RHI.dll!UnknownFunction []
0x00007ffaca8c0514 UnrealEditor-RHI.dll!UnknownFunction []
0x00007ffab908eab5 UnrealEditor-Core.dll!UnknownFunction []
0x00007ffab908e7ef UnrealEditor-Core.dll!UnknownFunction []
0x00007ffab90b5dad UnrealEditor-Core.dll!UnknownFunction []
0x00007ffab907ad56 UnrealEditor-Core.dll!UnknownFunction []
0x00007ffab9285c83 UnrealEditor-Core.dll!UnknownFunction []
0x00007ffab96d610d UnrealEditor-Core.dll!UnknownFunction []
0x00007ffab96cd62f UnrealEditor-Core.dll!UnknownFunction []
0x00007ffb90b7257d KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #1
Just a direct question to live more mentally calm, please: maybe this prev. version was released faster than normal, just to arrive to the deadline of the Unreal Fest?
Thank you very much!