Unreal Engine 5.5 Preview

Doesn’t 5.5 default Lumen+HWRT now though? The setting is in the project settings->rendering->lumen section called “Use hardware raytracing when available” and yes, it’s more expensive but it’s far more accurate and better looking. It also has some of the RT limitations though like if you have isntances counts beyond some large number like 50-100k or something, where it will then get much more expensive.