Unreal Engine 5.5 Preview

There are several issues in 5.5 regarding animations. Not only do animations need to be rotated 90 degrees upon import, they also are incompatible with skeletal mesh clothing. Any attempt to change the way the MH is posed causes the SM to move in a wild manner. This is rendering services like Metatailor unusable in 5.5 for testing. Is anyone else having these issues?