Yes, same problem. I guess it’s a bug, for now I switch back to non-Nanite before the destruction happens. So basically I have a Nanite mesh and a non Nanite version switch them dynamically.
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Yes, same problem. I guess it’s a bug, for now I switch back to non-Nanite before the destruction happens. So basically I have a Nanite mesh and a non Nanite version switch them dynamically.